The Weather Is Hot – Expanded Guide

Spoilercoin-powered ending breakdown for the weather app game.

! Full ending breakdowns live here

Collect endings in-game, read the endings here.

This page is a companion to The Weather Is Hot. It explains all endings and routes, but full spoiler paths are written out here so you can pick apart every branch once you're ready.

45 total endings
Archive chain ×9
Basement + dad line
Snack route
Self-care outcomes

Your spoilers

These live in your browser (localStorage only). If you’ve already played The Weather Is Hot on this device, this page will try to auto-read your unlocked endings from the game. If sync ever fails, you can still mark endings manually.

0 spoilers
Mark endings you’ve found to earn coins.
Core/forecast
Snack route
Dad / basement
Self‑care / life
Archive chain
Meta / late‑game

Marking endings you’ve seen

The “I got this ending” button on each card is just for tracking your own progress. It doesn’t change spoilers; it’s a checklist so you can see what you’ve already found.

  • If you’ve played The Weather Is Hot on this device, this page will try to auto-import endings you’ve already unlocked.
  • If auto-import fails, you can mark endings manually without changing anything in the game.
  • Unlocked spoilers stay available even if you later un-mark an ending as seen.

Non-spoiler overview

The main branches

Very roughly, the game’s endings fall into a few clusters. Knowing the clusters makes it easier to aim a run without seeing exact routes.

  • Core forecast endings: what happens if you mostly stay in bed with the app, if you actually go outside, or if you fight the phone directly (yeeting, power saving, uninstall vibes).
  • Snack route: follows the “get a snack” branch out of the apartment; depending on how greedy or careful you are, you either successfully snack, become the snack, or run into legal trouble.
  • Dad / basement line: builds off knocks, windows, hallway, and basement choices. Different patterns of trust vs caution create the “Dad?”, “Im HoMe!”, “Perished”, “Basement Pact”, and “Ghost Mode” outcomes.
  • Self‑care outcomes: laundry, hydration, moving out, power saving, clean break, support group – these mostly come from treating the weather as background noise and actually dealing with your life.
  • Archive chain: a hidden line inside the endings panel that turns into nine weird “Archive” forecasts once you have enough endings. It behaves like its own mini puzzle.
  • Meta / late‑game: sleep loops, manual override, secret forecast, static choir, window code, final silence – these live at the intersection of the archive, support lines, and how much you let the app rewrite the rules.

Using this guide without ruining everything

Play a few runs blind first and let the in‑game endings panel fill up. Once you get stuck trying to force specific outcomes, come back here and spend a couple of spoilers on the branch you care about most.

A good pattern is: play until you hit ~10–12 endings naturally, then use this guide to push through one stubborn route (like the Archive chain), then go back to improvising again.

Endings & spoilers

Mark endings you’ve actually seen in the game to earn spoilers, then spend coins to reveal full spoiler routes on any card you want.

Preview: The Weather Is Hot
00:30
A short in-universe video ad for The Weather Is Hot plays on a fake phone screen. Overlays pop up over stylised gameplay footage while a voiceover hypes up "THE HOTTEST FORECAST OF YOUR LIFE".